While Guild Wars 2 is drawing global attention and anticipation for its breath taking artwork, dynamic events, combat system and free to play business model, there is still one fairly large missing component that has been swept under the rug - mounts - and I'd like to propose a solution.
I can understand ArenaNet's reasons for leaving mounts out thus far. Firstly, they are unnecessary for traveling because players can fast travel via their map. Secondly, they have spent a lot of time creating beautiful landscapes and dynamic event content that could easily be passed by a player trotting through at a faster pace than someone on foot.
But mounts are still awesome, and I always get uber excited when I find them in any game. So naturally, it is hard for me to accept that a game of this caliber won't have them. My hope is that ArenaNet will take on the task of reinventing them in a way that compliments the world they've so beautifully crafted, and include them in expansions.
After pondering the issues that traditional mounts would pose, I have come up with what I believe is a simple yet profound and reasonable solution.
Make mounts an additional weapon set.
For those newbies that are unfamiliar with weapon sets you can read about them on the wiki. Here is how mounts would functions:
- Gives you access to 5 new weapon skills depending on the profession and type of mount.
- Can not die, all damage is treated as normal and is directed to the player.
- (Optional mechanic) Give mounts a slight speed boost of 5-10% but lock the last 5 skill slots.
How great would it be to actually be able to interact with your horse, bear, moa or shark and have completely unique skills like Hind Leg Kick, Maul, Screech or Fin Swipe?
And in a perfect world they would have customizable fur color and patterns as well as decorative (and dye-able) armor. I'd be more than willing to purchase sweet armor for my mount through the ingame store if that's what it came down to - JUST GET THEM IN THE GAME! :D
After getting some split feedback on Guild Wars 2 Guru I wanted to expand on this concept and where it rooted from. First off, I am not proposing mounts to be for traveling at all, but for combat.
Now lets look at expansions in general, we know that ArenaNet will have expansions, not campaigns. Reason being, they don't want to waste time recreating starter areas and tutorials. With that in mind, I strongly, and sadly, don't see how it will be possible to get any new playable professions or races.
If that is true, then what will expansions include? Other then more content (getting into Cantha and Elona), one idea is that they introduce new weapons. New weapons will give players something more to master and look forward to, and they require no new redundant tutorial content on ArenaNet's part.
What I am proposing is to not only add new weapons, but just make them in the form of a mount. In no way does this change or alter what is existing.