tag:blogger.com,1999:blog-8365954334377563261.post4166624266264677175..comments2023-07-07T00:40:04.184-07:00Comments on The Vigilant: Build making: Guild Wars vs. Guild Wars 2Xanderhttp://www.blogger.com/profile/00943416084538803655noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8365954334377563261.post-22792706735353201002011-12-16T21:04:26.406-08:002011-12-16T21:04:26.406-08:00@Bob - overall, I think we're actually in agre...@Bob - overall, I think we're actually in agreement. :) I'm looking forward to experimenting with builds in GW2 because I do think that the overall process will be much richer than GW1's.<br /><br />@Keegan - thanks for the comment/correction. I guess I missed the change to longbows whenever that was announced. The example may not be so good in light of that, but the point that different weapon sets may work better with different utilities is, I think, still valid. :)Rhysannehttps://www.blogger.com/profile/14729091779770409558noreply@blogger.comtag:blogger.com,1999:blog-8365954334377563261.post-23777355528921995022011-12-16T18:16:14.075-08:002011-12-16T18:16:14.075-08:00One thing to comment: Longbow rangers are now mobi...One thing to comment: Longbow rangers are now mobile as well. However, they do more damage the farther they are from their target. This keeps the movement aspect in play on a longbow ranger. And seeing as the only real cripple they have is barrage on a 30s cooldown, they cant just mega-kite things.Keegannoreply@blogger.comtag:blogger.com,1999:blog-8365954334377563261.post-18012216819668226132011-12-16T17:49:18.056-08:002011-12-16T17:49:18.056-08:00Disagree! =)
GW1 choices seemed like fluff. Man...Disagree! =)<br /><br />GW1 choices seemed like fluff. Many skills were useless, repeats, or only had synergy with certain Attribute lines. Quantity does not create quality. <br /><br />Same for GW1's profession combining. Only certain Attributes made sense, and often would result in a "cookie cutter" build. Even if you thought it was unique, it basically boiled down to a variation of another build.<br /><br />Plus, the balance issues of GW1. Imagine I'm a Smiting Monk of a unique build. Then another Smiting Monk discovers the synergy with certain Attribute lines and creates an imbalanced overpowered Smiting Monk. Anet nerfs the entire Smiting line because of that synergy, bringing that guy into balance but destroying my build. I then end up creating a similar build as the other guy anyway... That is the story of GW1.<br /><br />GW2 looks like it has less choice, but within one profession, our choices on weapon sets are vast. It means that 5 Thieves can each have 5 different styles because they chose different weapons. They pick skills 1-5 in a different way, but they still pick.<br /><br />Balance issues are easier and instinctual, not taking any bystanders with it. <br /><br />The last 5 skills have truly unique choices, not repetitive fluff, and we must assume Anet is trying to keep that number down, so they can add more during expansions. The utility choices for an Engineer results in either having turrets, backbacks, or gadget tricks... resulting in a vast difference of playstyle because of 3 skills! =}<br /><br />GW1 may have had more options with sheer numbers, but GW2 has more options with actual unique flair. With that said, my opinion would have GW2 win in all categories, because it seems to expand on every gaming point more, learning from the... complexities... of GW1's past.<br /><br />I view "Guild Wars" as "Load Runner" and "Guild Wars 2" as "Metal Gear Solid 5"... one is a long lost past and the other is an epically complex future. No comparison.Bobnoreply@blogger.com